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The exec went on to suggest that the ability for users to earn from their digital creations in games could revitalise user-generated content, and claimed the lack of incentives had previously limited user creation.
Ff Fight Desire Game
Dirge of Cerberus: Final Fantasy VII[b] is a 2006 action role-playing third-person shooter video game developed and published by Square Enix for the PlayStation 2.[1] It is part of the Compilation of Final Fantasy VII metaseries, a multimedia collection set within the universe of the popular 1997 video game Final Fantasy VII. The game is set three years after the events of the original game and focuses on one of the game's playable characters, Vincent Valentine. In the story, Vincent is targeted by Deepground, a mysterious organization that plans to awaken a creature known as Omega, with the ability to destroy the Planet.
As the first shooter game in the Final Fantasy series, the game's staff had various problems during development, and producer Yoshinori Kitase found the experience challenging. The team added role-playing elements in order to make the game more entertaining for traditional fans of the main series.[2] When Dirge of Cerberus was released outside Japan, several aspects of the gameplay were modified in order to make it more appealing. In 2008, Square republished the game in Japan with the updates made for the Western versions. It has received a mixed critical reaction.
Dirge of Cerberus is an action role-playing third-person shooter. Battles occur in real-time, with the HUD displaying information such as Vincent's hit points and magic points, the currently selected item and quantity thereof, and a cross-hair to aid in targeting enemies. The action is viewed from an over-the-shoulder perspective similar to Resident Evil 4, although players can switch to a first-person perspective if they wish.[3] Defeating enemies yields EXP, and at the end of each stage, the player can either use that EXP to level up, increasing Vincent's stats, or convert it to Gil (the in-game currency), which can then be used to purchase items and equipment upgrades.
Unlike Final Fantasy VII, where a character could equip three types of equipment (weapon, armor, and accessory), Vincent's equipment consists solely of his weapon, which can contribute to his armor rating and enhance his stats through customization. Vincent has three basic gun frames available to him; a three-barrel handgun called Cerberus, a rifle called Hydra, and a machine gun called Griffon. There are also several different barrels available throughout the game; short, regular, and long, with longer barrels allowing easier long-range targeting, but reducing Vincent's movement speed due to their weight. Accessories, which can be attached to the weapons, include a sniper scope, charms that can increase Vincent's defense and decrease the weight of the gun (among other things), and materia, which enables magic shots with special properties that use up Vincent's magic points.[4] Ammunition capacity can also be increased through upgrades.
Vincent's Limit Breaks return from the original Final Fantasy VII. Two forms are available in Dirge of Cerberus. The first is Galian Beast, in which Vincent transforms into a large creature with enhanced speed and strength that last for 30 seconds. The second is Chaos, Vincent's most powerful form, which is only available in the final stages of the game and is not optional.
Dirge of Cerberus centers on Vincent Valentine, who is the main playable character, although Cait Sith is also playable for a single level. The game's main antagonists are the members of an organization named Deepground, who are planning to use a creature known as Omega to destroy all life on the Planet. Their highest-ranking members are known as the Tsviets, and their leader is Weiss the Immaculate. The second highest-ranking member is Weiss' brother, Nero the Sable, who leads Deepground in the field. Other members of the Tsviets include Rosso the Crimson, Shelke the Transparent and Azul the Cerulean.[5]
The online mode of the game, which is only available in the Japanese version, also introduces a group called the Restrictors, the former leaders of Deepground before Weiss took over. The Restrictors' leader had implanted microchips into the brainstems of all Deepground soldiers so as to ensure they never turn against the group. However, Weiss was able to overcome this control method, and the Tsviets wrenched control from the Restrictors. Although Weiss was successful in overthrowing the Restrictors, the leader of the Restrictors was able to implant a virus into Weiss' bloodstream.
The game begins during the climax of Final Fantasy VII. As Vincent and Yuffie Kisaragi help to evacuate Midgar, which is about to be destroyed by Sephiroth's Meteor spell, Vincent finds the body of Professor Hojo slumped at the controls of the Sister Ray cannon. After a flash of lightning, Hojo's body seems to disappear, and before Vincent can investigate, the cannon explodes, forcing Vincent to escape with Yuffie.
Three years later, Vincent is in the town of Kalm when it is attacked by a group of mysterious soldiers. Vincent, with the help of his former comrade, Reeve Tuesti of the World Regenesis Organization (WRO), an organization dedicated to helping the planet recover from the events of Final Fantasy VII,[6] fights the soldiers and forces them to retreat, but not before many of the citizens of the town have been captured, and many more killed.[7]
While the WRO continues to fight the remnants of Deepground, Vincent transforms into Chaos in a desperate attempt to defeat Omega Weiss.[23] Shelke dives inside Omega to find Lucrecia's Protomateria, and upon finding it, she gives it to Vincent, also telling him that his survival made Lucrecia happy.[24][25] Vincent then takes control of Chaos and battles Omega.[26] Omega sprouts wings and tries to ascend from the planet, but Vincent manages to destroy it, disappearing in the process. A week later, he is seen visiting Lucrecia's crystalline tomb in the Crystal Cave. He states that both Chaos and Omega have returned to the Planet, and he thanks Lucrecia for being the reason he survived. He is then found by Shelke outside the cave, and she tells him that everyone else is waiting for him.[27]
In the secret ending of the game, "G", a legendary warrior with unexplained connections to Deepground,[28] awakes beneath the ruins of Midgar. He finds Weiss's body and picks it up. He tells the dead Weiss, "It is not yet time for slumber. We still have much work to do... My brother." He then sprouts a large black wing and flies into the night carrying Weiss with him. The Crisis Core Ultimania, however, explains that "G" (Genesis) has returned from his three-year slumber to protect the Planet.
When Final Fantasy VII: Advent Children began development, the Square Enix staff agreed that one title from Compilation of Final Fantasy VII was not enough to cover the entire world, and so Before Crisis: Final Fantasy VII, Dirge of Cerberus and Crisis Core: Final Fantasy VII were conceived so as to embrace more aspects.[29] With no official word from Square on the genre of the game, many publications and gamers speculated that it would be an action game similar to the Devil May Cry series. In 2004, however, character designer Tetsuya Nomura denied this, and stated that the genre would surprise gamers.[30] Producer Yoshinori Kitase decided the title to be a shooting game based on his love for first-person shooters and the challenge provided for the developers that would eventually improve their skills. He said that role-playing elements were added as the design work on pure action games was less appealing to developers.[2][31] Monolith Soft assisted on development.[32]
Vincent was chosen as the game's protagonist due to the scope for expanding his backstory, which was left very vague in Final Fantasy VII. The fact that his main weapon was a gun also worked into the team's desire to create a more action-oriented game. Prior to the solidification of the Compilation of Final Fantasy VII, the development team originally considered using other gunfighter characters from the Final Fantasy series, such as Final Fantasy VII's Barret Wallace, Final Fantasy VIII's Irvine Kinneas or Final Fantasy X-2's Yuna. However, after the release of Before Crisis and Advent Children, and with the expansion of the Final Fantasy VII mythos, they settled on Vincent.[33]
The main character designer for the game, Tetsuya Nomura, had also worked on both Final Fantasy VII and Final Fantasy VII: Advent Children. The Tsviets were designed with the idea of creating a sense of balance for the warriors with which players would already be familiar; primarily Vincent, Cloud Strife and Sephiroth. Nomura initially had doubts when designing Shelke's ordinary clothes for the end of the game, but he felt it was important for her to appear out of uniform so as to indicate she was truly free from Deepground. The character of G was based on the Japanese singer and actor Gackt, who wrote and performed the two theme songs of the game, and voiced G in the Japanese-language version of the game.[33] Hideki Imaizumi, the producer of Crisis Core, liked the mysterious role of G so much, he decided to expand his character in that game.[34] The character of Lucrecia Crescent, who features briefly in an optional quest in the original game, was redesigned so as to give her a similar appearance to her son, Sephiroth, based on portraits from guidebooks and in fan-art. Reeve Tuesti was also redesigned, as he only appears briefly in the original game as himself rather than through Cait Sith.[33] 2ff7e9595c
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